The 1v1 voice fighter where your meow is the controller
Mobile · Steam · Cross-platform · Unity 6 · Pre-production
Meowdown is a 1v1 voice fighter built for mobile and Steam from day one. The mouth is the controller. The cat is the fighter. Eight moves, 30-second matches, ranked play — across platforms, in the same matchmaking pool. Phone fights PC. Belgrade fights Berlin. All in the same fight. This page is the open notebook on what it is, how it works, and where it's headed.
No buttons. Meow, hiss, purr, and yowl are the only inputs. The mouth is the controller.
Every match produces an embarrassing clip. The viral loop is built into the input itself.
30-second matches, best of 3, ranked play across platforms. Real combat: parries, clashes, mind games.
Same engine ships roosters, geese, and frogs next year. Content roadmap built into the architecture.
Tap a name, pick a cat, find an opponent in your city. 8 seconds from launch to fight.
Make noise into your phone. Real noise. The kind you didn't know you could make in public.
Export the match clip as a 9:16 video. Reaction is automatic. Distribution is automatic.
Match ends. Tap. Match starts. The loop is the product. Every yowl pulls you back in.
A real fighting game underneath the comedy. Same-move clashes prevent spam. Parries reward skill. Yowls reward courage. Loudness alone never wins.
Fast jab. Low damage, low cost. Spam is punished.
Heavy committed leap. Breaks guard. Punishable on whiff.
Sustained guard. Stops jabs. Broken by Pounce.
Tight 250ms window. Counter-hit + stun. The skill ceiling.
No sound, no cost. Avoids everything. Reading required.
Recover stamina, charge ultimate. Exposes you.
Three quick hits. Breaks blocks. Caught by parry.
Unblockable. 3 damage. Only Silent Dodge counters it.
No language model. No keyword spotting. The game listens for shapes of sound — short / long / sharp / silent / sustained — and maps them to moves. Here's the acoustic grammar.
The game classifies intent across six acoustic dimensions — short/long/voiced/unvoiced/loud/silent. You don't need to be a cat. You need to be a different cat each time.
Mobile and Steam from launch — same matchmaking, same leaderboards, same fight. A streamer's PC in Berlin matched against a phone in Belgrade in the next 8 seconds. The platform stops being a wall.
Same combat engine. Same 500ms windows. Same Catitude system. New animal, new fantasy, new seasonal marketing wave. A franchise, not a one-off.
Built around "one more round." Same loop psychology as Stumble Guys, Among Us, Wordle.
Android beta in 3 months. Unity 6 + Photon Fusion + Supabase.
Deep enough for ranked play. Shallow enough for a first-time player to land a hit.
Cosmetics only. No ads in MVP. Trust before anything else.
From the Art Bible: every cat needs a distinct silhouette at thumbnail size. Hover any cat to see who they are. Same combat. Different drama.
More breeds in the post-launch backlog. Each breed is cosmetic-only — no stat differences worth winning matches over. Cats are equal. Players aren't.
The page wouldn't be honest without these. If any of them sparks something, that's exactly the kind of email I'm hoping for.
Cult of the Lamb dark-comedy, or Cuphead chaotic-cute? Both work. Both pull different audiences.
Cat Noir Lounge jazz is the brief. Commissioned composer or open to applicants — sound direction is wide open.
One hero cat across all marketing, or a rotating breed-of-the-month? The first builds franchise. The second builds variety.
Snarky British documentarian, decided. But — recorded human voice actor or a cat-voiced narrator? I genuinely don't know.
"Meowdown" feels right but the trademark check is pending. Backup names on the shelf: Catstrophe, Yowl, Hiss & Co., Furrocious, Alley Royale.
Belgrade first feels right for the city-leaderboard hook. But does it work as well in Berlin? Mexico City? Manila? TBD.
Curious. Want to build it with me. Want to invest. Want to send a clip when it works. Want to write about voice-controlled cat fights. All welcome. Email is the door. Nothing to download yet — you just read the whole thing.